A "How many adds is this?" thread..

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How many adds are in Eclipse?

3: delay, body, body
5
83%
4 adds (explain in thread)
1
17%
 
Total votes: 6

jay7
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A "How many adds is this?" thread..

Post by jay7 » 13 Nov 2006 06:39

http://video.google.com/videoplay?docid ... 9645196152

I hit it last night, and it's been bugging me. I'm almost certain it is 5 adds, considering, pheonix goes as such..

Pixie (one add) duck (one add) butterfly (three adds) = 5 adds.

So, I would *think* that my trick is five, being...

Pixie (one add) duck( one add) Osis (three adds)....

Any help here? Figured this would be the most suitable section of modified to ask..

Thanks!
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Post by janis » 13 Nov 2006 06:54

yep, pixie ducking osis is 5 adds

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Post by akalazou » 13 Nov 2006 15:51

here is your 5 adds:

pixie(set) [dex] duck [BOD] spin [BOD] clipper [XBOD] [DEL]
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Post by Jayjoo » 28 Nov 2006 09:47

And what about voodoo ( pdx miraging symp. mirage) ?

Some people says it's a five , and others says it's a six ?
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max
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Post by max » 28 Nov 2006 09:56

yes le Jayjoo!

Voodoo:

clip > op in [DEX][PDX] > (no plant while) op in [DEX][BOD][X-DEX] > op toe [DEL]

It depends if you count X-DEX or not. Some people do, some don't.
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Post by Spontaneous Spaz » 03 Dec 2006 12:26

is swirl 3 or 4 adds?

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Post by Zac Miley » 03 Dec 2006 13:15

3.
Jay (8:06:01 PM): Bu-bu-buu-buug--Looks up, and the feeling goes away like a sneeze-bu-buuuh-BULLLSHITTT
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Post by janis » 21 Dec 2006 03:08

how about symposium flurry?

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Post by max » 21 Dec 2006 03:13

symp flurry:
clip > (no plant while) op in [DEX][BOD] > same in [DEX]> op out [DEX] > same toe [DEL]

5 adds
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Post by MatS21 » 28 Mar 2007 10:09

Is frontside blur worth one more add than blur? I know symp atomic add one add but I don't know about symp stepping and rarely/never read about it plus it's not really harder than stepping from what I've found out.

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Post by slapdash21 » 28 Mar 2007 10:50

well im in chat with you right now so i could probably just tell you there but i will write it here too for anyone else who isnt sure.

symp stepping is called "pogo." originally this component provided another add for moves that utilized it, but the long and short of it is too many people slurred this symp stepping set (again, for those unsure, slurring is "pulling" the set, or completing the dex BEFORE the bag has fully left your foot), as im sure you have already noticed is fairly easy to do (although i honestly think it also isnt THAT difficult to do it cleanly either). it also has a lot to do with the fact that its such a "small" dex, like if you do a symp near flail set its so much more of a complete dex that its a lot more difficult to the). so eventually the footbag community agreed that the set no longer met the requirements of an additional degree of difficulty (ADD), since it wasnt being properly done by far too many players, and as one of the hypocrisy of the adds system, it was essentially stripped of its title as a component that recieved an add, and is now considered only additional style with no additional points awarded.

the short answer is alpha blur is a 4 :)

but again, i LOVE pogo. huge style. especially alpha ripwalk b2b and shit like that.
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Post by augustin » 29 Mar 2007 03:21

Hi, how about a symp. atomic voodoo, how much adds? How about the "x"dexs?
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Post by max » 29 Mar 2007 04:55

augustin wrote:Hi, how about a symp. atomic voodoo, how much adds? How about the "x"dexs?
hmm.. I think this was discussed elsewhere but I'll give it a shot:

symp atomic merlin

toe > (no plant while) op out [DEX][BOD] > op in [DEX] > (no plant while) op in [BOD][DEX] > op toe [DEL]

so that's 6 without XDEX and with XDEX I think it should be:

toe > (no plant while) op out [DEX][BOD] > op in [DEX][XDEX] > (no plant while) op in [BOD][DEX][XDEX] > op toe [DEL]

so a toe to toe 8 with XDEX.

Sick move no matter how you count it.
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Post by Disturbedboy365 » 17 Apr 2007 16:16

ok, this is a relatively small trick, but i'm pretty sure its a 2 add, but how many adds is inside set>dex>inside delay? and also a name for that would be good.
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Post by Matt K » 17 Apr 2007 17:50

Inside ATW. 2 adds.
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Post by Sitarski » 17 Apr 2007 18:30

pendulous illusion - the same leg that does the set does the dex
how many adds is pendulous and does it deserve to get a pdx add since it comes from a sort of crossbody position?

this mystifies me
just so i can get my head around the adds/components in this...
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Post by Outsider » 19 Apr 2007 17:32

pendulous illusion - the same leg that does the set does the dex
how many adds is pendulous and does it deserve to get a pdx add since it comes from a sort of crossbody position?

this mystifies me
just so i can get my head around the adds/components in this...
Its a good question. I don't recall hearing that any kind of real concensus has been reached on what Pendulous really is.

In my opinion, there are two different moves here. The Pendulous is like a reverse cross-body rake, and in difficulty, I'd say it is either equivalent to a wrap (2 ADD) or an osis (3 ADD).

And Illusion set from a Pendulous is, (in my opinion) a Paradox Illusion (3 ADD), just as if it were an Illusion set from an Osis, or a Butterfly, or a cross-body toe, or a Dragon, or a Flapper, or whatever.

Some I've spoken with prefer to think that Pendulous is a set, and thus addative to the component that follows, and I suppose they would say that its all one move, and worth, I'm not sure, I guess 4 ADDs. I don't see exactly where an extra ADD would come from in that set - there isn't any sort of dex or spin or any component at all after the bag leaves the foot. Thats why I think that a Pendulous can add on to the the end of a move (like, a Leg-Overing Pendulous) the way that cross-body rake can be tacked on to the end of another move (like paradox whirl and paradox whirling rake) or osis can add on to a move by following a dex (like mirage, or miraging osis [torque]).

Of course I happen to think that my way of looking at it is the correct way, but then, I'm not really the authority on Pendulous (though I can do a few tricks). I suppose I'd have to grant some authority to whoever was the best at the move, assuming that their understanding of the nature of the trick is much greater and thus their view is authoritative. None-the-less, they could still just be misguided in the way they think about ADDs and trick components :wink:
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Post by Sitarski » 19 Apr 2007 20:28

interesting...

yeah everyone that i have discussed pendulous with, either thought of it as ending a move or starting it as a 'set'
i read somewhere the pendulous may get body motion?
never really have thought of it as a reverse xbody rake, so it could get a dex add? because regular rake as well as pendulum are defined as a del and dex by footbag.org... dont really understand how it gets a dex

so i guess if someone was to say it ended a move to have the following components: [bod]? [del] [xbd]? [dex]?
so a legovering pendulous would be : 5?

and if thought of as a set it would be: [bod]? [del] [xbd]? [dex]?
so pendulous illusion would be: 6? with the dex and pdx of the illusion?

safest bet is to count it as a separate move and go by 2/3 adds as you stated, because the above is just way way too many adds. I think the dex and/or body motion should be thrown out and probably the xbody.

or just a glorified toe stall because the delay is unquestionable and throw away all the body motions and dexes and crossbody positions and count it as a 1 add stylie move
too much for my poor little head to take...
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Post by janis » 27 May 2007 18:43

how many adds is phasing gyro mirage?

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Post by BenRea » 28 May 2007 05:42

5 i believe
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