Post
by Zeke » 10 Jan 2008 13:26
Awesome, thanks for that! That last shot with the slight knee fake was perfect!
I've been using 2 shots for the past couple months that are extremely effective at getting kills (but not winning votes). Both shots use just the bare amount of edit:height to be legal and is the reason for it's simultaneous success and utter failure. I'll explain later.
The first shot, is basically a low arcing, back-screened inside kick (I'll probably refer to it as a Sweep and Screen/Stall and Screen from now on, SAS for short). I approach the line with my back turned and peek over both shoulders to see where the defender is, kicking the bag low and close to me the whole time. When its time to deliver the pass, my left foot kicks the bag slightly away from me to set and my right foot reaches out and taps the bag just enough to peak above the defenders knee and far enough to get behind me and land just past the line. I don't use stalls and pass as low as legally possible for one reason; give the defender as little time to react as possible. Using a kick instead of a stall to save on a split second may seem pointless but that fraction of a second can be the difference between an easy ace or having to counter his defense from a bad position. As mentioned in the post above, learning to change up the same shot makes it so much more effective by keeping defender guessing.
The second shot is pure simplicity. It's an inside kick from my back line attacking an adjacent square's front right corner. I usually set it up by controlling a pass and walking backwards to my rear line. If the defender is playing at a reasonable distance from the targeted spot, I lightly kick the bag so that it arcs in my square just above their knees then goes in to a long shallow descent for their front right corner. It's not a high arcing lob that ends in steep drop. In fact it's, quite the opposite. It's barely high enough and almost a spike. The defender would have to go into my square to be able to play it at a reasonable height and risk an interference call.
As I mentioned before, using the bare minimum amount of height and arc are what makes these shots harder to defend. But that's also what can lead to many spike and low calls against you. It's almost a given that the first time you use it the defender will call a foul and if no other players saw enough height and arc in the pass then, you can't win a vote. On the other hand, if enough players in the court or judge clearly saw the shot as a fair pass then it's an easy kill.
Last edited by
Zeke on 25 Apr 2008 19:57, edited 1 time in total.
Zeke
Funny movie titles if the movie were about poop:
Red
Fast & the Furious
The Green Mile
Children of the Corn
There Will be Blood