Antimatter

Talk about your big add moves and concepts in here.
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sqig
Hack Fiend
Posts: 58
Joined: 10 Jul 2014 14:40
Location: Jonesboro Arkansas

Antimatter

Post by sqig » 15 Apr 2015 09:59

Hey guys, could you explain the antimatter concept to me? I remember watching a video on it about a year ago, but it seems to have disappeared.

Thanks
Zach Rail

Kylescook
BSOS Beast
Posts: 477
Joined: 14 Jun 2014 06:14
Location: St.Louis, Missouri

Re: Antimatter

Post by Kylescook » 24 Apr 2015 08:51

Bump, I'm not familiar with this concept either.
Kyle Cook
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Cass
Egyptian Footgod
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Joined: 07 Jan 2007 20:44
Location: London, Ontario

Re: Antimatter

Post by Cass » 24 Apr 2015 18:25

It's a concept Jorden discussed in a single video that seems to have been removed. I remember it being something like full symp. He applied it to a few tricks including Ripwalk where there was no plants between the delays. I'm not sure on specifics.

janis
Post Master General
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Joined: 29 Dec 2005 18:46
Location: Australia

Re: Antimatter

Post by janis » 25 Apr 2015 17:36

Essentially it's when you start a symp dex but don't plant the dex leg.

So for example say you are doing a ripwalk with the first dex symp, if you start from left clipper you do the set then plant your right leg before the butterfly dex and the eventual stall.
With antimatter the idea is that you don't plant that right leg, you start the dex symposium then you just keep it in the air until you get the stall. The butterfly at the end is symple style.
If you try it you'll notice that this has a very different timing and feel to something like dada-curve because of the lack of the plant of the dex leg.

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