Hey guys, could you explain the antimatter concept to me? I remember watching a video on it about a year ago, but it seems to have disappeared.
Thanks
Antimatter
Antimatter
Zach Rail
Re: Antimatter
Bump, I'm not familiar with this concept either.
Re: Antimatter
It's a concept Jorden discussed in a single video that seems to have been removed. I remember it being something like full symp. He applied it to a few tricks including Ripwalk where there was no plants between the delays. I'm not sure on specifics.
Re: Antimatter
Essentially it's when you start a symp dex but don't plant the dex leg.
So for example say you are doing a ripwalk with the first dex symp, if you start from left clipper you do the set then plant your right leg before the butterfly dex and the eventual stall.
With antimatter the idea is that you don't plant that right leg, you start the dex symposium then you just keep it in the air until you get the stall. The butterfly at the end is symple style.
If you try it you'll notice that this has a very different timing and feel to something like dada-curve because of the lack of the plant of the dex leg.
So for example say you are doing a ripwalk with the first dex symp, if you start from left clipper you do the set then plant your right leg before the butterfly dex and the eventual stall.
With antimatter the idea is that you don't plant that right leg, you start the dex symposium then you just keep it in the air until you get the stall. The butterfly at the end is symple style.
If you try it you'll notice that this has a very different timing and feel to something like dada-curve because of the lack of the plant of the dex leg.