Opinions regarding routines

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Post by dyalander » 24 Aug 2008 19:13

Unfortunately, I think this has two unintended negative consequences. The first is repetitive, safe, easy tricks. The other is what I think of as 'filler to the beat' which seems to be what almost every competitor (even someone as gifted as Vasek) has to include in order to try to measure up to the format's requirements.
This is precisely the sort of aestheitc concern we will never get agreement on. There are plenty of people who don't mind what you call filler. Iwouldn;t want routines shortened to anything less than 1:30 otherwise the ability to manage your energy wouldn't be tested as well as it currently is - we have shred 30 for short, technical, shred.
I think tricks requiring certain components would work well (i.e Double Downs, Swirls, Juggling). There are endless possibilities with a lot of components.
I think if you were going to make compulsory items you'd have to make them moves precisely because there are so many components - if you made them components it wouldn't make judging all that much easier. If you make them specific moves it isolates form and control so the judge(s) has the exact same thing to look at and the judge(s) doesn't have to adjust to difficulty while simultaneously judging other things.

There would still be plenty of opportunity outside the compulsory moves to measure other things (and hit all the other variations of a move) but the point would be to have certain characteristics of the shredder judged entirely on the compulsory moves, and the other characteristics to be judged based on the other parts - it allow greater designation of judging duties.

It's definitley worth experimenting with.

One way would be to construct a list of compulsory elements and have competitors submit which of them will be included - with a set maximum. Based on this submission a possible difficulty score would be calculated and deductions would be made based on missed tricks and errors. This of course would require that 1) a list be made 2) moves on it be assigned a set value 3) a list of potential deductions be made 4) specific values be assigned to each deduction.
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Post by Tsiangkun » 24 Aug 2008 19:38

I think filler on the beat is critical.

If the filler is off the beat, the routine is painful to watch. It's like the player doesn't care that music is playing, or they have no sense of rhythm at all.

Any good player should be able to play with standard tricks on the beat.


Routines aren't what athletes enjoy, per se, it's what they do so that the public can appreciate their talents. This lets advertisers sell merchandise to the public using the athletes talents, which brings in money for the athletes so they can do what they enjoy.

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Post by The Actual Sized E » 26 Aug 2008 14:05

professor wrote:Routines have sparked a debate and dissatisfaction between what? 10 people online? What about the other thousands of people who haven't complained?
As one of the thousands, I didn't complain because I didn't bother to watch routines this year. When I want to see someone doing two bag juggling, filler tricks, and awkward pauses in front of a crowd I just head downtown to watch Matt Churney. Now maybe if competitors could somehow include some Tiger Balm and a poetry slam in their routines I may change my mind, but for now, I've got all I need here in Chicago

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Post by atze » 27 Aug 2008 09:03

what i would like to try is having the players somehow submit their routines on paper in advance of the event. the basic technical score would be calculated on that and judges would only have to focus on execution (deducting points for drops, slopiness, obvious deviations from the planned routine, etc.) and on artistic merit.
not in the sense that the jury has to know each and every single move in the routine. more like having the general frame in your head with certain highlights.

optionally it would be worth a try to have the contestants actually practice their routine in front of the jury. so that the jury has seen and visualized the routine and how it in principle should look before the actual competition. that would really make it easy on the judges. again they could collectively score the difficulty and also get an impression of the artistic merrit and could focus solely on the execusion at the contest itself. i believe in a way this is how figure skating works.

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Post by Anz » 27 Aug 2008 09:22

Jan's idea sounds interesting. In figure skating they have certain concepts that must be included in the routine. I think some of them are really precice and they vary in different competitions.

I heard it used to be - like ten years ago - that in footbag routines there were set certain amount of different concepts that you had to include in your routine. For example five flyers and three unusuals, etc.

Moders sports like figure skating have this type of system. I think a system like this in modern freestyle would make routines more interesting.
And don't say "it's freestyle, no-one should tell you what to do!"

Can anybody tell why the system was outcluded form the rules in the first place?

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Post by Ian Brill » 27 Aug 2008 10:29

I don't like the idea of demanding specific tricks at all. Here's the list of why not:
A) It's subjective
B) It's an artificial intrusion that goes against the grain of personal style in competition.
C) It seems to redefine the nature of "Freestyle"
D) It would not necessarilly represent the interest of the community to potentially hobble the efforts of unique talent.

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Post by Outsider » 27 Aug 2008 10:40

Anz wrote:I heard it used to be - like ten years ago - that in footbag routines there were set certain amount of different concepts that you had to include in your routine. For example five flyers and three unusuals, etc.
....
Can anybody tell why the system was outcluded form the rules in the first place?
Anz,
I'm pretty sure that you're refering to what is still known as the "Formula-Based Judging System", which you can still read the important details of at footbag dot org:
http://www.footbag.org/rules/chapter/500#505

The forumula did not really have Compulsory elements. However, the formula scored the "Composition" of a routine (variety) by counting every ADD element of every trick. There was a maximum Composition score. Composition was 1/3 of a routines score. Performance was 1/3, and the Drop Count score and Difficulty together added up to another 1/3. Competitors could earn 10 points in total for their composition, 10 points in total for their presentation, 5 points in total for going dropless (you start with 5 points and lose 1/4 point for each drop, so 2 drops equals 4.50, ten drops = 2.50, and 20 drops = 0.0), and a maximum of 5 points for difficulty (ADD ratio + 1/100 of raw ADDs -- nobody ever maxed-out the difficulty of the difficulty score, or exceeded it, until Ryan Mulroney. This was one very small factor leading to the demise of the Forumula-Based system), for a total maximum of 30 points.

The Composition portion of the score worked basically like this: every unique trick earns 1/10 point to your score for each ADD-category represented in the trick, but there were Maximum amounts you could earn for each of the 5 ADD-categories. Those max scores were: 3 Points for delays, 2 points for Dex, 2 for Body, 2 for Cross-Body, and 1 for Unusual Surfaces. So, each unique trick earned 1/10 point towards the total for each ADD-category that was represented in a given trick. So, 20 unique tricks that each have some sort of Dexterity move in them all add 1/10 point more to your Dex score (regardless of how many Dexes are actually present in the move - so, a Butterfly earns 1/10 towards the Dex portion of your score, and a Barfly also earns you just 1/10, not 2/10, and a Paradon Swirl will also get you another 1/10 point towards the Dex portion of your Composition score, not 3/10 points), in addition to whatever Delay, Body, Cross Body, or Unusual ADDs might also happen to be represented in those tricks. After you've done 20 unique moves with Dexes in them, you don't earn any more points in the Dex category towards your score, though the ADDs continue to count towards your Difficulty score and whatever other ADD-categories are represented in those tricks and you haven't Maxed-Out yet.

So, there were not exactly compulsory elements, BUT, dexterity moves, for instance, stop contributing to your score after you've done a certain amount of them. Thus, in order to continue increasing your score, you need to incorporate some variety of different elements in your routine because lots and lots of moves from just one ADD-category cannot result in anything like a maximum Composition score. However, you did not absolutely NEED to do any particular kinds of tricks. For instance, Flyers, Spins, Ducks, Paradox, and Symposium all contributed to the 2 points of Composition score that you could earn for doing Body ADDs. So, you can earn those 2 points without doing any flyers and ducks (for example) if you don't like those moves but you've got plenty of spins and paradox moves in your routine. Not really that hard considering that Osis technically has a "spin" element in it, earning a Body-ADD, thus Blender and Torque will each get you a 1/10-point for their Body ADDs (in addition to a 1/10-point for Dex, Cross-body, and Delay elements present in those moves) and Spinning Osis will also earn you 1/10 points for being a unique trick with a Body element in the move (2 body ADDs, in fact, but still worth just 1/10 more points, not 2/10).

If you read about the Presentation scoring, though, you will see that 2 points of the 10 total points for presentation come from the presentation category called "Floor: Planes and Travel", meaning that deliberately moving around the competion floor can earn you points, AND doing tricks at different PLANES relative to the floor (different heights above the floor) can earn you points. So, flyers can obviously improve your performance score by contributing to your use of space.

So, flyers were never compulsory, but could contribute a little to your score in more than one way.
Anz wrote:Can anybody tell why the system was outcluded form the rules in the first place?
A few reasons: for one, it required MORE judges (one person each must be assigned to count tricks for EACH ADD-category, plus somebody to count total contacts and drops, plus somebody to count total ADDs, plus several judges for presentation. And then somebody has to add all those scores together...) , and had a reputation for being very slow: once one competitor finished, it might take a few minutes for the judges to finish their counting before the next competitor was allowed to start. The system was replaced in an effort to make a system that required less judges and took less time.

Personally, I saw many virtues to the old Formula-Based System, and I'm sure I'm not the only one. Even a few years after replacing that judging system at Worlds, when the judging pool was being organized for later Worlds, Steve Goldberg would request volunteers "who were familiar with the old Formula-Based System" even though we weren't using it anymore, and Steve Goldberg was one of the people who did the most to get rid of the Formula System. One among many of its virtues was that it represented a fairly broad way of thinking about Trick-Variety in competition. It informed people that Dexes alone, even lots and lots of different kinds of Dexes, were not enough alone to constitute a high level of variety. One could do pixies AND fairies... atomics AND quantums, stepping AND double-downs, whirls AND swirls, and still not be considered to have a very high variety, because, after all, those are all just dexes, dexes, and more dexes.

I liked that old system alot. It was that formula system that encouraged me to learn more Unusual Surface tricks -- mostly because it was pretty common for top players to Max-Out their Dex, Delay, and Cross-Body scores, and Maxing-Out the Body score was not uncommon either (and this was before EVERYBODY learned Ducks and Dives -- back then there were still only a VERY few people who were really good at them), but, almost nobody even came close to Maxing-Out the Unusual Surface score (Greg Nelson was the only guy to regularly have, like, an unusual score of 0.8 [8 unique unusual surface tricks], and almost everybody else had scores like 0.1 or 0.2 in that category), and I saw it as a way to gain some scoring advantage over other competitors. I have never regretted going down that path, and the Formula-Based system was one of the main things that started me down that way. I learned some other good things because of it too.
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Post by Ian Brill » 27 Aug 2008 11:05

Thanks for that post, John. I can see from the way you described it how this system encourages players to push the limits of the sport in many different ways. Something to think about. Especially since the sport seems dominated by a high-add, dex-heavy, extreme sport mentality. I don't feel that the dex-heavy, extreme sport mentality is a bad thing. In fact I love it. I just prefer to see it incorporate more of the artistry and variety that good routine can have.

I love the posts of what people think are good routines. These are the sort of things that I would show someone who wanted to see the sport. I think I may be heavilly influenced from an early childhood appreciation for breakdance. I wonder if there is anything that can be learned from how they judge competitions.

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Post by Jeremy » 27 Aug 2008 16:07

LOFA wrote:I don't like the idea of demanding specific tricks at all. Here's the list of why not:
A) It's subjective
B) It's an artificial intrusion that goes against the grain of personal style in competition.
C) It seems to redefine the nature of "Freestyle"
D) It would not necessarilly represent the interest of the community to potentially hobble the efforts of unique talent.

It sounds like what we really need to do is decide what the purpose of routines are, before deciding how to judge them.

In my mind the purpose of routines, like with most sporting competitions, is to determine who is the best footbagger on the day of competition. It's not to determine who has the most creative or expressive artistic mind (this is what art competitions are for) and it's supposed to allow judges to compare different people and make a decision about who is better.

With this in mind, I don't think any of your points are relevant. Routines are not a "performance," they are a competition. There is a clear distinction. The rules for routines should be aimed at making it easy to compare different routines and on judging footbag skills, because that's what the purpose of the event is.

It's obviously very difficult to compare and judge 2 different people doing 2 different things. It's much easier if you only have 1 variable instead of 2. (ie. 2 people doing the same thing).

The artistic merit being judged in routines is clearly very misunderstood. You are not independently and objectively judging the artistic merit of the routine, you are judging how the persons footbag abilities have been used in the artistic expression of the routine. This may sound similar but it's not. For example many people have criticised the artistic merit in Vasek's routine because it changes music so much. This is not a valid criticism in terms of judging - judges are not art critics, they are footbag critics. Personal opinions about the overall artistic value of a routine should be kept out of judging.

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Post by Ian Brill » 27 Aug 2008 16:54

Whoa. I think I am being misunderstood here. I am not trying to say that artistry or creativity are essential elements of a routine. I am trying to say that footbag itself is an evolving, open-ended activity. There is no reason why someone who can do a solid routine should be hurt because they never decided to do other common elements (or provided new ones). Provided of course they show some variety. I think it's silly to dock someone for not hitting a,b and c if they are pushing x,y and z to another level.

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Post by Jeremy » 27 Aug 2008 17:42

Well if the rules are clearly stated and communicated to people and they choose to ignore them, that's their choice isn't it?

You're not really addressing the reason that change has been proposed, which is that comparing people hitting the same move is a lot easier than comparing people hitting different moves. If there are particular moves that need to be hit in routines then it would make it a lot easier to compare. Sure people would be forced to practice moves that they may not particularly like, but that's not a significant cost, while the benefit of having clear and transparent judging systems is a significant benefit.

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Post by Ian Brill » 27 Aug 2008 18:14

No, I did not suggest change in that response. I simply clarified my intent for one particular post. I think you and I found different elements of what I said interesting. I have no interest in implementing the required list of moves, though I do like the old, original variation that John described.

I am all for changing the rules, as I have mentioned previously in this thread but I do not think that requiring specific tricks is a valid way of determining freestyle. It is contradictory in its nature. Freestyle is not easy to judge, and I would like to see it made easier. However, I think that telling people what they have to hit is a major killjoy.
Jeremy wrote:Sure people would be forced to practice moves that they may not particularly like, but that's not a significant cost, while the benefit of having clear and transparent judging systems is a significant benefit.
Basically I disagree.
I started a thread a bit ago where I suggested that we come up with a more developed system for determining the points of a trick: http://modified.in/footbag/viewtopic.php?t=18794
Perhaps by having an accurate method for determining trick difficulty and a logical method for comparing variety would be enough. Nobody should be told that they have to do whirls though, imo. There are players that feel strongly that this move is harmful to them and I feel that it is in their right to compete using the tricks that they feel like doing. If someone else has more points and variety than tough-they should win. Regarding music? Yeah, it should be there. It should set a pace that the player is held to follow. And it should reinforce a feeling of mastery and deliberateness. That is my overall opinion regarding routines, atm.

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Post by Outsider » 27 Aug 2008 20:36

Jeremy wrote:Routines are not a "performance," they are a competition. There is a clear distinction. The rules for routines should be aimed at making it easy to compare different routines and on judging footbag skills, because that's what the purpose of the event is.

It's obviously very difficult to compare and judge 2 different people doing 2 different things. It's much easier if you only have 1 variable instead of 2. (ie. 2 people doing the same thing).
I didn't really want to get into a debate, I just wanted to state my own feelings about footbag freestyle and routines, BUT...

I disagree quite strongly with you Jeremy. To many kickers -- surely MOST kickers, footbag is a Sport and a Competition and all that, but for me, personally, footbag is not merely a technical exercise, its a creative one, and my competitive goals, while highly technical in their own way, are only concerned with technique in-so-far as I need strong technical mastery to properly demonstrate my creative vision of freestyle footbag. When I compete in routines, my main goal is to give a good performance, not merely demonstrate the tricks that I can do. Maybe everybody else thinks of routines as a showcase for their technical ability, but, as I said, the techniques I try to master are just the means to an end, that end being to put on a good show, a show that, ideally, the audience can only get from me (as opposed to the show they'll get from some other freestyler). (Sadly, "the spirit is willing but the flesh is weak..." and, really, the spirit is pretty damn weak too -- I'm much lazier than I wish to be, and I haven't really managed to put good energy into performing since, like, 2004.) (I don't even buy into the whole "Footbag is a SPORT" mentality any more. Yeah, it is, and its competitive, and I LIKE to compete, but personally I feel it is as much akin to arts like Juggling as it is to sports like, well, whatever the hell sport its like, and when I tell people that I'm big into freestyle footbag, and they ask me "whats that?", I tell them "its like juggling with your feet" before I get into the whole sport/competition thing.)

That brings me to my next point -- this whole idea of compulsory moves. I don't disagree with this entirely. I have had the same idea from time to time for most of the last decade. However, I would be strongly opposed to the idea that compulsory tricks should make up the majority of the performance. Compulsory tricks as a small fraction of routines = okay. Compulsory tricks being such a big requirement that they take lots of time and effort away from my own moves = very very bad. I could think of many reasons, but I'll try to give just one clear one, otherwise I'll be typing all night:

--- In 1998, Eric Wulff won Worlds. Eric was excellent at many typical types of moves, such as spins and down-doubles and stepping stuff (he was one of the first masters of Sidewalk, way before it was called Sidewalk - hell, when we started learning that stuff from him, the ink in the name "Stepping Butterfly" was still wet). However, what really set him apart, above his competition that year, was his excellent Ducks and Dives (that, and his innovative use of flyers -- he made an old concept fresh and new again). He didn't invent the concept of ducking under the bag, but was certainly THE prime pioneer of those concepts. People starting doing those tricks because they saw HIM doing them, doing them really well, totally kicking ass. If there had been compulsory moves in routines back then, Ducks and Dives would not have been on the list of compulsory moves, because the vast majority of freestylers were not doing any, even the very top players (also, much the same could be said about combos that transition from stalls to flying kicks back to stalls, which are hard, and cool, and I've tried to learn some of these kinds of combos because of Eric). So, if the outcome of competions was largely determined by an agreed-upon list of orthodox moves, Eric Wulff probably never would have been World Champion. Ask 5-time World Champ Peter Irish and he'll tell you with no hesitation at all that Eric Wulff was a great champion, and great example of what freestyle footbag SHOULD be, and the only surprise is that he only won Worlds once (well, in singles anyway -- I think he may have won doubles more than once -- can't remember right now.) Whats more, as Kenny Shults pointed out to me, Eric never did whirls and swirls. For whatever reason, those moves were simply not a part of his Freestyle Vocabulary. Whirls and Swirls (and possibly some derivative types of moves like Blender) would DEFINITELY have been part of a list of Compulsory tricks back then -- no question about it, they were FAR more common among pros and intermediates than ducks and dives. If compulsory tricks had been a big part of routines then, Eric's lack of those moves could have counted against him more than his ducks and dives (and Paradox and Gyro Dragonflies, which almost nobody else did or does) counted for him. I think that would be stupid, and even worse, potentially very bad for the game. Can you imagine a competions system that encourages sameness over innovation? In such a system there might be significantly less reward for bringing new ideas into competition -- there might be less incentive overall to put forth the effort to bring new ideas into freestyle if those ideas stood less chance of being rewarded in competion. If such a system had been in effect in the 1990s we might not even have ducks and dives in our sport now at all, which to me is a horrible thought, since, even though I'm not that damn good at them, I still think that they are probably the best innovation in freestyle in the last TWO DECADES (dividing dexes into uptime and downtime components [which I also suck at] has been hugely important and have given us many more cool new tricks, BUT, we already had lots of cool dexterity tricks before that innovation, even triple dex stuff like blurriest, flurry, and blurry whirling swirl had all been done long before we really started to think of dexes as uptime and downtime, so now we have way more cool dexes, but I simply don't believe that these uptime concepts, even taken all together, are as radical and revolutionary as ducks/dives. More variety among dexes does not add as much variety to freestyle as a whole new type of move component, especially one as dynamic as ducks/dives). Eric was pretty competitive -- he might have channelled his energies into whirls and swirl, like other shredders, for the sake of scoring well in competition -- after all, it was obvious to me that he was a very methodical competitor -- but I'd say its been far more fruitful that he chose to demonstrate new things to all of us rather than show us basically more of the same skills that we could already see from the other shredders. Wulff is one of my biggest footbag inspirations, not for being better than anyone else, but for standing out from the crowd, having a unique style, and innovating -- not just for being awesome, but for being awesome in ways that nobody else even thought of.
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Post by Tsiangkun » 28 Aug 2008 10:47

I don't feel like the old system encouraged an awesome amount of variety . Mostly the old system had people doing lame tricks to fill the cards instead of presenting their best material.

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Post by FlexThis » 28 Aug 2008 11:45

Why not change the cards to reflect something a little more realistic? Like having required components versus tricks.

Example (figure skating):
A competitor is required to do 10 consecutive spins in each direction somewhere in their program. Doesn't specify which spins to do. 8O
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Post by Ian Brill » 28 Aug 2008 12:50

I think that all of these request-type things are better suited for the request competition. Not routines.

But if we do insist on specifc moves I think that there should be room for accommodation. Specifically:

If only 9/10 concepts are hit but 1-X other concepts are hit, then these will compensate for it. No one is expected to hit all 10, but then no one is penalized if their unique, though valid components are not on the list.

Let me know if this isn't clear. I'm on my way out the door.

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Post by FlexThis » 28 Aug 2008 14:25

I would think that if you are #1 - you should be able to hit all the required components 10/10. The substitution idea is a good one too, but I fear this will cause even more confusion.
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Post by Ian Brill » 28 Aug 2008 14:42

I would have assumed that Vasek would have won the request competition but I was wrong.

I think it's hard to determine who would or would not hit all ten if all ten are not defined. Especially since the bar is going to be continually raised.

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Post by dyalander » 28 Aug 2008 19:20

We seem to be going 'round in circles here -
Quote:
I think tricks requiring certain components would work well (i.e Double Downs, Swirls, Juggling). There are endless possibilities with a lot of components.



I think if you were going to make compulsory items you'd have to make them moves precisely because there are so many components - if you made them components it wouldn't make judging all that much easier. If you make them specific moves it isolates form and control so the judge(s) has the exact same thing to look at and the judge(s) doesn't have to adjust to difficulty while simultaneously judging other things.

There would still be plenty of opportunity outside the compulsory moves to measure other things (and hit all the other variations of a move) but the point would be to have certain characteristics of the shredder judged entirely on the compulsory moves, and the other characteristics to be judged based on the other parts - it allow greater designation of judging duties.
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Post by FlexThis » 29 Aug 2008 07:16

just like footbag :wink:
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