Retribution

Kick back and relax. Anything that does not have to do with footbag goes here!
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Dat
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Retribution

Post by Dat » 12 Jun 2004 11:37

This is my groups final project for our real-time graphics class. This only works on Windows machines.

http://www.csc.calpoly.edu/~dhphan/Retribution.zip

run Final.collision.exe

object:

You get points for draping our teacher's house with toilet paper and hitting plants with eggs. When the lights come on the teacher comes out and you lose points if you don't duck behind something. Our group spent more time on the graphics part than the gameplay part. Probably could have come up with a much better system. Our graphics teacher didn't let us add collision detection for eggs and her model heh.

controls:

a - duck left
d - duck right
f1 - switch weapons
left click + drag - aim
right click - throw

f - frame rate counter
m - wireframe
c - skip to next section

The game runs pretty slow. I only get 37 fps on my gf2mx/2100+ XP. When the frame rate dips the toilet paper starts acting funny. On some computers the toilet paper doesn't work at all. I spent a lot of time tweaking the toilet paper but still couldn't get it very stable. Wish we had put more sounds in to make it more interesting, especialy when you get caught.

paper.exe is a demo of my cloth model.

mouse look is broken
press s to back up to get a better view

r - spawn more sheets
x - wireframe mode

only the 3 newest sheets get animated
Dat Phan
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CL: openFrameworks

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